This tutorial is about adding a minimap to your game, with as less extra work as possible.
We came up with this technique during a hack on our game prototype Good Old Days, and it took us only a few hours to develop.
It mostly consists of adding a top-down camera and render it into a UI element. This tutorial will show all the steps to achieve it, and it requires no scripting at all.
If you haven't played Horn & Tail yet, go play before you read this article! The game is best played with a friend or family member.
About Our Game Pillars
We're using this combination of game pillars to act as a foundation and a guide for Horn & Tail's development. These pillars are not universal to all of our games.
We figure the same combination of pillars can describe a different game idea all together. Or in theory, we will be able to mix and match pillars from our other games to describe something new that we want to make in the future.
So if pillars are so versatile and flexible, why have them at all?
This tutorial explains step-by-step how to create your own tile editor by using scripts that I've written for the Horn & Tail tile editor.
I think it's a good way to show how to use custom editor scripts with Unity. Similar techniques can be used for lots of other purposes.
If you're a beginner in Unity, you'll learn all the basics about making a custom editor: